Avatar

and it gets worse... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, November 27, 2017, 12:27 (2349 days ago) @ davidfuchs
edited by Korny, Monday, November 27, 2017, 12:31

https://arstechnica.com/gaming/2017/11/fan-analysis-forces-bungie-to-confirm-screwy-xp-math-in-destiny-2/

A patch went live on Sunday, and one data-hungry player soon confirmed that all of the XP-scaling systems they'd uncovered were now gone. Players would now be rewarded XP as advertised in the game, no matter what mode was played or for how long.


So #Kornywasright, and they normalized XP gains, ultimately slowing down the rate of Bright Engram acquirement across the board? Goodbye earning more XP from Strikes and Crucible? Welp.

But this patch introduced another unannounced change to the XP system. Bungie decided to tune the speed of XP gain by doubling the required XP needed to "level up," from 80,000 points to 160,000. Patch notes didn't mention this change; Bungie, once again, had to be questioned by its fanbase before confirming the exact amount of this XP-related change.

If the "Well-rested" bonus is gone tomorrow, I better hear some apologies (though it will probably benefit Bungie more to keep it in, since it used to be a neat perk, and now it's a proper incentive).


Complete thread:

 RSS Feed of thread