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Same goal, different ways (Destiny)

by Harmanimus @, Monday, November 27, 2017, 14:03 (2349 days ago) @ marmot 1333

My assumption, as I have no data to go off of, was that experience scaling wasn’t tied to the activity alone but everything around tomhe activity, to include AI combatants. So from a programming standpoint having one referenced “Red Bar Dreg” experience value that is scaled up or down based on activities would make more sense than referencing a bunch of unique XP values.

But I think the actual inner workings of the system and code are way more complicated than that.


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