I think I'm done... (Destiny)

by EffortlessFury @, Monday, November 27, 2017, 13:10 (2349 days ago) @ davidfuchs

https://arstechnica.com/gaming/2017/11/fan-analysis-forces-bungie-to-confirm-screwy-xp-math-in-destiny-2/

A patch went live on Sunday, and one data-hungry player soon confirmed that all of the XP-scaling systems they'd uncovered were now gone. Players would now be rewarded XP as advertised in the game, no matter what mode was played or for how long.

But this patch introduced another unannounced change to the XP system. Bungie decided to tune the speed of XP gain by doubling the required XP needed to "level up," from 80,000 points to 160,000. Patch notes didn't mention this change; Bungie, once again, had to be questioned by its fanbase before confirming the exact amount of this XP-related change.

These shared world economies are just toxic. I don't think many of the developers of these economies really have a grasp on what they're doing and to an extent I don't blame them. It's a still somewhat young concept with a lot of opportunity for mistakes and missteps, especially considering the (questionable) motivating factors behind the decisions being made.

At the end of the day, though, there are so many other games out there to play, that I want to play, and even already own just waiting for me. Destiny doesn't properly respect time investment; for a game that's about killing things and looking cool, looking cool isn't "technically" funded by your purchase of the game. That's a bit much to ask.

I'll come back to sample the content I've already paid for, and perhaps one day if D2 gets to a stable place I'll participate again. But it's honestly such a shame that the same type of experience can be had in plenty of other games (like Diablo) with so much less hassle.


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