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Devil's Advocate Time (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, January 15, 2015, 15:31 (3401 days ago) @ Kermit

2. Exp from missions not applying to weapons. Broken since day 1.


Your character completes missions (xp for char). Guns* kill things (xp for guns). I don't see the problem?


Because mission xp DOES get applied to your armor. It's supposed to apply to weapons, but does not for some reason.

I assume with the Marty comment that you are aware that the sfx and music are designed into the game in an artistic way, and to allow a player to modify that is akin to letting you re-texture the walls in daisy wallpaper, right? I think it would be disrespectful to start ripping out core ideas of Marty's as soon as he isn't around to defend them. Presumably he got them passed because a good number of other people agreed with him (such as myself).


Look, I like Marty a lot and think he's cool and very talented. But he is wrong on this one issue.


Or maybe you're wrong. I disagree with you, but I will say that (and this is a criticism of the game) I wouldn't be bothered if we could turn off the voice overs during story missions.

How can you disagree with me if you are literally asking for a way to turn off the Vox? If you had a Vox slider, you could turn it all the way down.


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