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RIP Hawkmoon, and other hidden changes. (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, April 16, 2015, 12:16 (3316 days ago) @ CaneCutter


Yes, I too hope this is coming from Korny Miller and not Korny Munkerson.

I just finally got my Hawkmoon fully leveled last night and haven't even taken it into the Crucible yet.

Let me know what your feeling is after using it Cutter.


Ok, I played several games with it last night and I still think it's a great Crucible weapon. At medium range and shorter, it was as good as always. However, I did notice that it was difficult to hit people at long range. In the past, it was pretty easy to ping someone from B to C on Shores of Time. Now, not so much - I couldn't even register a hit.

I seem to remember that the patch before last was supposed to increase the spread at long ranges for hand cannons. So maybe that's what I'm seeing instead of some stealth change by Bungie. Either way, it's definitely not a sniper like it use to be.

- CC And Thorn seemed fine to me too. Same deal as Hawkmoon.

Thorn seems to be working fine. If anything, I've been dying to Thorn far more during our encounters since my Hawkmoon can't counter it as well as before. I got some good footage last night of how much Hawkmoon has been nerfed, and I think it's a body shot issue. When I land headshots, I can kill like it normally could, except there's a pretty serious range dropoff, which Thorn's poison doesn't suffer from. Hawkmoon goes from 94 to 64 pretty quickly (from the Ammo crate on Burning Shrine to C, for example, where it used to be a prime Hawk-sniping position.

A lot of the magnetism from hip-fire seems to have been lost too, but after plenty of games, I'm getting used to that. I have a clip where I fire at a guy without shields at close range, and it takes two more hits to kill him.

It was definitely nerfed, intentionally or not.


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