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One other networking point that needs to be brought up too (Destiny)

by Xenos @, Shores of Time, Thursday, April 30, 2015, 17:00 (3277 days ago) @ CruelLEGACEY

Yeah, Cruel covers it pretty well in layman terms. Basically the systems they usually use will use data sent from your console, even if it's a little late. So if you're playing against someone with high latency, and their console swears that they shot you three times in the face with their hand cannon, but on your screen you shot him with your shotgun while he was standing in place, the game has to make a decision on what to do. This is where a lot of the complaints come from since the game will sometimes decide based on timestamps that he killed you and you didn't kill him. If it were a true system based on pure latency, the person with the lowest latency would always win those fights.

This happens in smaller events throughout games that you brush off because it's not as big of a deal, like you hear you pull your trigger, hear your gun fire, but nothing actually gets shot, that can be a latency based issue, on either side.


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