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There were a few pieces of this interview in the IGN Fireteam Chat linked in the previous post, but the full 30+ minute interview is up now with quite a bit of information about framerates, some features at launch, and design decisions. See it embedded below:
It's been a while since we've seen a Bungie presentation from the GDC (David Candland's UI talk back in April of last year was our most recent one), but a new one has been uploaded to the GDC's Youtube page. In their own words:
"Bungie's Barry Genova explains how Bungie turned almost every part of Destiny's engine into a job graph, with only limited use of thread-based pre-emption."
Sounds like valuable insight into Destiny's engine and the testing that goes into it, especially for those who think that making a change to the game is as simple as "changing a few values", or "adding if/then scripts".
Thanks, INSANEdrive, for the heads up!
Edit: Pyromancy highlighted a previous GDC talk that is referenced in the above presentation, where former Bungie employee Natalya Tatarchuk discusses Destiny's Multithreaded Rendering Architecture, which has been reported on before in a different capacity. Lots of neat stuff to read and watch!
For their E3 episode of Fireteam Chat IGN sat down with DeeJ and Scott Taylor to discuss Rise of Iron and answer some questions from fans. Good small bits of information in there, as well as the mindset behind some of the changes and updates. Watch below or on Youtube!
Design Lead Lars Bakken sat down and talked to Game Informer about all the major changes that The Taken King will bring to the Crucible, whether that's new modes like Rift and Mayhem, or sandbox tweaks to Thorn and Blink. Great video! Electricpirate was first on our forum.
In the Taken King a brand new exotic is being introduced: The Sleeper Simulant, a Fusion Rifle that will reside in your heavy slot. In their continued coverage of The Taken King this month, Game Informer talked to Bungie about its design, how to get it, and took a look at it in action. There's even a video to see how it fires in game! Go take a look!
As part of their IGN Live content at Gamescom, IGN interviewed DeeJ about The Taken King. As is the norm with these press interviews not a huge amount of new information, but there are some interesting things to note:
Thanks to Speedracer for pointing out the interview ahead of time.
On the latest episode of Fireteam Chat, the IGN crew talk about the armor sets and weapons best suited for the Trials of Osiris. Check it out!
The folks from IGN gathered to discuss the absence of a Raid in the House of Wolves expansion pack. There’s some interesting discussion about why the decision was made and whether or not Bungie owe's the player base a free Raid. Go listen/watch!
TDSpiral shared a host of Daniel Chavez's work for Destiny that the artist has recently released. Some beautiful and mind-titillating stuff in there! Warning: lots of large images.
Destiny may not have won any awards from critics or official awards at Gamescom, but it DID win one prestigious award: The People's Choice Award on IGN. Looks like some people are hyped for September 9th!
IGN continues their vigilant coverage of Destiny in an interview with Bungie's Luke Smith on what happens once you start to finish the basic game and the "endgame" opens up. One of these elements is the mysterious Raid, and there's a lot of words dedicated to it. Sounds exciting and challenging! Much thanks to our local news-cryptarch, Xenos.
JDQuakers let us know that IGN has a Q & A with Bungie's Urk right here. Some interesting talk on the reasoning behind certain decisions like player names as well as which aspects of the game are still in some deliberation, like voice communication, thanks to Beta feedback.
Personally, I'd be fine with not talking to strangers, though I could see some more Fable-esque emotes, like acting like a chicken or farting for example, could be instrumental in challenging missions.
IGN has a new video up of a walking tour of the Tower given by urk. It covers lots of details which may already be old hat to those who've been enjoying the beta thus far; but also teases some "freaky" stuff that might interest even those well acquainted with the Guardians' refuge above the city. Go take a look! (Thanks goes to bluerunner in our forum.)
IGN continues their 'First Look' coverage of Destiny - yesterday, they announced they'd be streaming Beta coverage tomorrow, a day before the rest of the world gets in... and today, they posted a video showing off 7 tidbits Bungie thinks you should look for in the Beta. Check 'em out!
IGN has posted the latest video in their month-long coverage of Destiny, which gives a look at the way the Destiny Companion App will enhance your Destiny experience. You'll be able to swap gear in real time, view stats and mission progress, thumb through the Grimoire, and more. (Thanks, Grim III.)
IGN posted a new map tour today: Ryan McCaffrey sits down with with Lars Bakken to walk us through First Light, the moon map that we first saw in the Public Alpha last month. Some good info in here for those preparing for the Beta, so be sure to check it out! (Thanks, Grim IV)
IGN's Ryan McCaffrey and Jose Otero put yesterday's Strike Gameplay video into their Rewind Theater, and took a pretty close look. (It took them 20 minutes to get through the 7 minute video.) Go enjoy! (Again, it was Xenos who pointed this out. I can't remember - do we pay him enough?)
--pation. IGN readers voted for their most anticipated games of 2014 and Destiny took the #1 spot in the "Shooters" category! I'm guessing a poll of DBO readers would yield similar results... (Thanks, Xenos.)
IGN has posted a roundup of games that their editors are looking forward to in the coming year - and included a poll, so you can vote for your own top choices. Destiny, of course, is on the list!
IGN has also posted a chronicle of the rest of that interview, this one covering much more breadth. There's a lot of reiteration on previous topics, but it's interesting to read about Bungie's perspective on the GTA Online troubles and negative connotations often associated with MMOs (not that Destiny is one, but it definitely borrows elements).
As our local Quantum Entanglement Communicator, Xenos, pointed out, the article says the
Destiny Beta will be out in February... though I have no idea how IGN concluded that. Update: Yep, Urk just dropped a line in our forum that the Beta has no official release date yet.
andeeeh let us know of another interview at IGN, this time with Urk. Short, but it highlights a couple of questions a lot of fans have wondered about. Sounds like PC isn't out of the question in the future, but it's definitely not a focus right now. As for pilot-able spaceships, my X-Wing/Tie-Fighter Pilot inside is crying a bit, but hey, Destiny sequels need something to bring to the table right? Regarding microtransations, it's always nice to hear something like this:
...we’re not looking at any pay-for-power type stuff."
Our local telegrapher, Xenos, let us know that Bungie answered a few fan questions through IGN. Nothing really too new for Destiny followers, but there's a few subtle hints at things to come and slight twists on old facts that might make you ponder a bit!