Avatar

Journalists are not very smart part XXIII (Destiny)

by Durandal, Wednesday, March 16, 2016, 09:51 (3268 days ago) @ Funkmon

I've been playing The Division off and on and I have to say that their AI is both dumber, and the enemy interactions worse. Enemy difficulty is created just by adding health, there is no shield mechanic as near as I can tell. Boss battles are like the Y1 strikes, a big health enemy that just kind of wanders around shooting.

The gunplay is ok, but not anything special. it lacks the character of ME3, which I'll argue it's more closely modeled after then Destiny. Why the random thug rushing me with a baseball bat takes 10 hits with my LMG to kill is another weird thing. My "marksman" rifles really seem to have laggy bullets and don't hit moving enemies at times, and the right shotgun kills at Fellwinter's ranges.

It is a very different game from Destiny. The game is slower, movement is difficult and clunky, gunplay is also somewhat slow and doesn't feel solid. Like I mentioned earlier basic thug enemies with a bat take half a clip to take down sometimes and the stagger mechanic seems to be somewhat random. You can get shot by NPC snipers for 90% of your health and not know where the shots are coming from. You generally can't see grenades being thrown, but the game highlights in red the area they will land in.

Amusingly, your gunsight turns red on enemies and green on civilians. My brother has been running around shooting any random person on the street with a red sight saying "the gun has declared you guilty!" "question not the firearm, for it knows your sins!" Truly a person just minding their own business is in a dangerous situation in The Division if they are holding a bat.


Complete thread:

 RSS Feed of thread