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Journalists are not very smart part XXIII (Destiny)

by Kahzgul, Thursday, March 17, 2016, 15:59 (3267 days ago) @ Durandal

But your character really doesn't know it's these guys half the time. I mean I'm just walking around and there are two guys standing over a body, and the reticle is red so I gun them down and then walk over and loot stuff.

Or a bunch of guys standing in a circle talking all the sudden BOOM HEADSHOT from me down the street.

It is odd and a bit out of character considering you can come across civilians scuffling over food or pushing each other around but can't actually hurt them.

I mean there is little to visually identify most of the random thugs from innocent people. At least the cleaners and LMB have uniforms so you know they are evil bad guys.

I disagree. Not only does every enemy group have a specific look, but each enemy type within that group has a specific look. Looters are maybe the most generic, since most of their looks are variations on ski mask + red hoodie (melee guys have grey ski masks, pistol guys have black ski masks, for example). It's the same as gang colors. You see a guy dressed that way and you know he's trouble. Also, let's say you don't shoot them and just walk up behind them while they're distracted. Ever listen to their conversation? It's pretty clear that they just killed this guy and they're disappointed he doesn't have much on him.

Also, the Rikers wear black and orange ski masks (a'la Deathstroke), with the shotgunners having reddish full face masks, the grenadiers wearing motorcycle cop gear, and the snipers have capes with hoods.

My point is that every enemy type looks unique and you can tell at a glance, just from the artwork, which faction they are and what their role is.

initially, when you're first getting your bearings, it's understandable that you don't know right away who is who, but as you grow familiar with the enemy factions it becomes pretty obvious.


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