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Turret Deployment Role (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, March 17, 2016, 16:51 (3267 days ago) @ MacAddictXIV

Added bonus, equip the talent that increases turret duration by 10% for each kill while turret or bomb is deployed.


Damn. If BL2 had that perk, my Commando would never get out of cover.


The Mechromancer's Deathtrap had that perk. It would stack duration on kills, up to 999 enemy stacks; and since it went after enemies (even through walls), you had very little to do, assuming it stayed alive long enough...


Not on the Mechromancer's deathtrap. If you get that ability that allows deathtrap to stay alive for longer, you can actually set him up at the very end of the game and have him farm rak's permanently for experience cause they keep farming and Deathtrap has like a half second kill time on them.

Up until he hits 999 and can no longer stack them, at which point he goes away, but you can summon him again and start the fun once more. Easy way to level up your weak friends (even after they normalized XP gains). The game would get super laggy at that point, though. No idea why his duration stacks had a direct impact on game performance, but once he lost the 999 stacks, the game would run nice and smooth again.

*DING*


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