POE challenge mode is very exciting (Destiny)

by electricpirate @, Thursday, March 24, 2016, 15:24 (3403 days ago) @ cheapLEY

1. Too much Filler. The whole process of POE Just DRAAAAAAGS. Airlock-> boring round 1 -> break slightly more interesting round 2 -> break -> challenging round 3/really good boss fights. Back to the airlock All those low engagement enemies and annoyingly long breaks between the good stuff just need to go. I feel like I play for 4 minutes to get one minute of interesting content. (this tied in with the lack of checkpoints in the longer ones, where it could take an hour, with not a ton of interesting content, and then you might have to play al that boring content again)


I agree on a some of the rounds just being not fun, but I really like returning to the airlock. It provides a nice break in the action and the anticipation of the next round works for me in some odd way.

I think that's fine, the game should have some ebb and flow. POE just tilts wayyyyy too far in the direction of downtime. Maybe they could also warp you to the airlock to speed it up? Obv. there's also a technical reason you go back there as the game loads the next round up.

3. No decisions: the objectives do help spice things up, but they never let you make strategic decisions. one spot appears at a time, or one VIP, and you pursue that goal singlemindledly, and hope you can do it before it blows up.


I was really disappointed with the objectives in PoE. Getting the same exact objective for the second and third sections of each round just seems lazy. Also, why not multiple objectives at once? Disarm mines AND kill the VIP! I guess they would need to design more objectives for that to work, because as it stands there's only . . . what, three? Disarm mines, destroy mines, kill VIP? I may be forgetting something.

POE in general needs another gear in the system. I alwasy thought having micro goals to generate heavy ammo would be fun.


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