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Derp

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, August 23, 2013, 09:25 (4111 days ago) @ kapowaz

Hey look everyone! Cody's worried this game that is not like Vanquish or Gears of War at all will suck because it doesn't have a weapon system like Vanquish or Gears of War!

You really suck at reading comprehension. Never made that argument.

There's a bunch of options when it comes to weapons:

1. Carry all weapons at once (Doom)
2. Carry whatever weapons you want, so long as they fit in a general inventory (Deus Ex)
3. Limited number of general weapon slots (Halo)
4. Limited number of specific weapon slots (Destiny)

4 is more restrictive than 3. I used Vanquish as an example because it has three weapon slots like Destiny. If you are going to restrict player option, it needs to add something back in the form of complexity. 2 adds back the complexity of inventory management, and weapons taking up space that other items could occupy. Strategic tradeoff. 3 adds back the complexity of figuring out the right weapon combination for any given area, with each having their own strengths and weaknesses. Strategic Tradeoff.

But how does 4 add any complexity over 3? It doesn't really. It's just a more restrictive version.


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