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And another…

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 26, 2013, 17:11 (4108 days ago) @ Cody Miller

I guess it'd be the far Cry games then? Even the first lets you play in more than 2km^2 of space.

Ah yes, Far Cry is a much much better example. I always did envy its large beautiful islands.

Those things do not have to come at the cost of world building. As I said before, if I see a loading screen it always takes me out of the world. If it's all seamless, then it's much more immersive.

What if a loading screen seamlessly continues the story as in this Mass Effect 3 cutscene? At 9 minutes in it goes from an in engine cutscene, to a prerendered loading screen (starting with the first exterior shot of the escape pod) and then back to in engine (starting with the pod crashing through the wall) all very nearly seamlessly. It would even seamlessly transitions from that second in engine cutscene to regular Mass Effect gameplay at around 11 minutes if it weren't a cutscene only video.

While loading scenes like that can't be used often, since they have to be in between events that only happen once, I'd say immersion was very well preserved.


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