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It's a valid business model (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, October 01, 2017, 11:48 (2690 days ago) @ Revenant1988
edited by Cody Miller, Sunday, October 01, 2017, 11:57

**feels forum rage intensify**

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I know Claude or Kermit (maybe both) have brought up this exact example before :P

Again, more ignorance about the Arcade model and why it's just fine.

1. Arcade machines were way more powerful and expensive than what you could get at home.
2. You paid a quarter to play the game for a time.
3. How long you could play is determined by how good you are.
4. People spread the word about unfair and cheap games, and those were generally not the most popular.
5. Because of 2 and 3, the games were designed to reward mastery.

The reason Arcades are not really a thing anymore is because #1 is no longer true. That's all. It's a completely false equivalence. You spent a quarter so you didn't have to pay 10 grand for the machine. Microtransactions on your home console are the opposite of this. They don't save you money; they cost you more.

You were also paying for the venue, which in the case of some things like fighting games were crucial to the experience. Sure I could have played Soul Calibur 2 at home, but there was no online. You're limited to your friends. At the arcade, you faced a huge variety of opponents.


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