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People aren't objecting to valid uses of the model (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Monday, October 02, 2017, 05:59 (2689 days ago) @ Cody Miller

Again, it confuses the way that microtransactions and pay to play affect game design. Paying a quarter to play till you died IMPROVED game design. Selling microtransactions makes game design WORSE, since you must make 'frictions' so people will actually buy them.

Except for the "continue from this point, as opposed to the very start" mechanic, which can push the developer into making "memorize it or die" sequences. But yes, most microtransaction-focused games use them to justify the implementation of grinds. I don't think Destiny is one of them, but I can see the argument.


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