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You didn't OWN the arcade (Destiny)

by Schedonnardus, Texas, Monday, October 02, 2017, 06:36 (2689 days ago) @ ZackDark

Again, it confuses the way that microtransactions and pay to play affect game design. Paying a quarter to play till you died IMPROVED game design. Selling microtransactions makes game design WORSE, since you must make 'frictions' so people will actually buy them.


Except for the "continue from this point, as opposed to the very start" mechanic, which can push the developer into making "memorize it or die" sequences. But yes, most microtransaction-focused games use them to justify the implementation of grinds. I don't think Destiny is one of them, but I can see the argument.

You paid to play someone else's game, on someone else's property, with someone else's electricity. Playing an arcade game is not a microtransaction at all, anymore than a carnival or billiards game is a microtransaction.

Like someone else pointed out, if you owned the console yourself, then you were free to play it as much as you wanted, with the only limit to what you could achieve being your own skill.

That is nothing like what is going on now with gaming.


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