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Alternate consideration: (Destiny)

by Harmanimus @, Friday, January 12, 2018, 14:29 (2584 days ago) @ Blackt1g3r

One method that could have been/still could be attempted would be ammo drops for specific weapons classes. This is actually substantially more upsetting to the core flow we are familiar with, but would allow for a more directed selection of power weapons to be familiar with. Though I doubt it fits design goals it might be something as follows:

"X map has one Rocket Ammo pack spawn, two Fusion packs, and a Sniper pack."
"Y map has three Shotgun Ammo packs, two Grenade Launcher packs, and a Sword drop."

Though I think that it would still best function within the KEP structure of weapons over D1's PSH spread. However, I think the issue has more to do with relative power of the Power Weapons within that slot. Given how they are balanced it feels more like the Rocket/Sword/Fusion slot in PvP most matches. But that leads us to other balancing issues.


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