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Destiny's sales are weak; more Microtransactions on the way. (Destiny)

by CruelLEGACEY @, Toronto, Saturday, November 10, 2018, 15:35 (2274 days ago) @ Cody Miller

I don't know if I have much to add that hasn't already been said. I do worry that the cause/effect situation here will be misinterpreted by higher-ups at Activision. Hopefully they realize that weak sales right now are a consequence of Destiny 2, Curse of Osiris, and to a certain extent, Warmind. I think Forsaken has brought Destiny to the best place its ever been. The grind is a bit insane, but the quality of the latest content is really top-notch stuff. There's great stuff to do across a wide variety of activities, and the way the Dreaming City is unfolding over time is truly next-level for this franchise.


Quality content doesn’t matter if you can’t do it the right way.

Shattered throne, the raid, and other things I was cheated out of. I could not do them blind. Would you play and adventure / puzzle game with a walkthrough? Even if it were the best game ever, playing the whole thing with a walkthrough would ruin it.

So while the content might be ‘good’, it was still ruined for me by a bullshit progression system. So to me, Destiny is absolutely not in the best place it’s been.

We have absolutely different feelings when it comes to the value of doing things “Blind”. I think it’s almost meaningless. It has virtually no effect on my enjoyment of a game. Especially a game like Destiny. There’s very little logic progression that allows you to solve the mechanics of a raid encounter, for example. It always devolves into “lets try random shit until something works”, over and over and over. It’s not a clever puzzle to unravel, it’s an exercise in brute force trial and error. The part that’s actually fun is the combat, and that’s mostly as enjoyable the 10th time as it is the first (to the extent that the combat within an encounter is enjoyable at all).

I’m not saying that combat mechanics are inherently more fun than puzzle solving. I’m saying that Destiny’s combat mechanics are great, and it’s puzzle mechanics suck.

Now, I’m absolutely with you in the feeling that the grind is too extreme. But I would respectfully suggest that your commitment to engaging with this expansion a certain way is guaranteed to ruin it for you. I wish it weren’t the case. I wish the content had been rolled out in a way that made it easier/faster/less RNG-dependant to reach. But given the game that we have in front of us, I would suggest that if you abandone your hard and fast dedication to doing certain activities “blind” and with a group that is also blind, then you’d probably find yourself having a lot more fun with this expansion. It just isn’t designed to be something that a player or a fire team can jump into and penetrate. There’s too much to it. And maybe that’s not the best way they could have gone, or the direction that you or I may have preferred. But what it IS doing, it does extremely well. Before you write it off, you might want to try to at least engage with it in a way that doesn’t fight against the grain. I was genuinely surprised by how much I’ve grown to enjoy the sense of crowd-sources discovery that has been at the core of this expansion. I go to reddit every morning and read about all the latest theories, discoveries, tips, etc. It’s as far away from going in “blind” as possible, but it’s great in a totally different way.


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