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This is a terrible analogy. (Destiny)

by MacAddictXIV @, Seattle WA, Tuesday, November 13, 2018, 05:53 (2272 days ago) @ narcogen

The reason the I think raid drops when it does is to allow promotion through the "world's first" competitions and to ensure that the field for those are relatively assured to be streamers with significant audiences. That's the only thing achieved by retarding the rate of progress of the average player and then dropping raid content significantly in advance of when the broad part of the population reaches raid level.

I just realized that making the light level matter so much because of how early it was would make the skill level more obvious. Only true skilled Destiny players would be able to handle that. And thus it spread out the finish times. If they had released it later, the finish times might have been minutes or seconds apart.

Just some thoughts... Not saying I agree with it.


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