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This is a terrible analogy. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, November 10, 2018, 19:58 (2274 days ago) @ Claude Errera

I don't prioritize execution over discovery, in general - I'm saying that given the fact that discovery is no longer as good as it once was, it makes SENSE to look for the places where you CAN have fun - ie, execution. Or, put another way, the fact that Cody can't enjoy discovery isn't as big a loss as it would have been in earlier iterations, because discovery's not as good as it was.

But execution involves discovery. You act as if they are separate, but as a team figuring out how to breeze through stuff IS DISCOVERY, even if you've done it before. By now the good strats have been figured out, so what am I supposed to do but follow directions?

No, that's not Cody's argument at all. That's your argument. (Or maybe it's not. It's an argument that hasn't been voiced before this post of yours, so I don't know WHO subscribes to it.) Cody's argument was that discovery was everything, and since he can't have that, there's nothing worth having.

Discovery is a HUGE part. Again, the getting better and the execution is itself discovery. If someone told you flat out an unbeatable strategy, planned your every move and you did it and it worked, how much fun would that actually be? But if your group found that themselves?

When you finish the raid blind, you have that deep understanding to make the 'getting better' part way better and more fun. At least in my view.


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