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This is a terrible analogy. (Destiny)

by CruelLEGACEY @, Toronto, Saturday, November 10, 2018, 19:37 (2281 days ago) @ cheapLEY

I guess you could view replaying an encounter multiple times until someone actually notices the thing you're missing as brute force, but that feels pretty reductive to me.

That’s basically how I view it. Yes, you need to notice the right things... but that is in and of itself just a case of repeated trial and error. There’s an “infinite number of monkeys on an infinite number of typewriters” nature to the whole endeavour. I’ve never felt clever for figuring out a raid mechanic. I just feel like my team tried enough things that didn’t work that we eventually found the things that do.

It’s like “hey, there are some plates in here. Does standing on them kill us or progress the encounter?”. It’s impossible to know until you try it and see what happens. There are no clues that could lead you to the correct decision. It’s nothing but trial and error.

And a certain amount of that, I’m totally cool with. I like it to a point. But for my taste, Destiny raids crossed way beyond the point where this element of the raids was remotely enjoyable for me. It’s like “can we just skip the next 4 hours of stumbling through all this trial and error and get to the part where we’re working to master our execution, rather than figuring out the rules?” And I know that’s my own personal line and everyone will have their own line in a different place. For what little it’s worth, I’m just saying that I’d be far more interested in the “figuring out the mechanics” aspect of Destiny’s raids if they weren’t such a rats nest of random and arbitrary hoops to jump through that often feel utterly disconnected from any combat-based logic.


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