Avatar

This is a terrible analogy. (Destiny)

by cheapLEY @, Saturday, November 10, 2018, 19:10 (2274 days ago) @ Claude Errera

And given how difficult it is to stay blind, and how poorly the puzzles are solved via anything other than brute force... it's the part we should be focusing on.

I just about replied to Cruel's post, but I was too lazy, but this thought is making me post something.

I very strongly disagree with this sentiment. I have now done four raids blind (King's Fall, Leviathan, Eater of Worlds, and Last Wish), and I cannot remember brute force ever being the method for our progression.

Yes, sometimes there is some trial and error, but there has always (so far as I can remember) been a sense of logical problem-solving. I have no doubt that it is entirely possible to brute force a Destiny raid--at the end of the day, if you just try enough shit, shoot or stand on enough glowy things, pick up enough relics, etc, you will be able to get through it.

But there is always a way to actually solve the puzzle. It's less brute force and more actually noticing the correct things. That is why I love blind raiding so much. It's all about actually figuring out what the elements at play actually are, how those elements are interacting.

I guess you could view replaying an encounter multiple times until someone actually notices the thing you're missing as brute force, but that feels pretty reductive to me.

I do think you're both right, in that raiding non-blind is not some awful thing. They're still incredibly fun and challenging, even when you know exactly what to do. I wouldn't ever just skip a raid because I couldn't do it blind. But to say they just require (or even just encourage) brute forcing is just wrong, in my opinion.


Complete thread:

 RSS Feed of thread