Destiny's sales are weak; more Microtransactions on the way. (Destiny)

by EffortlessFury @, Saturday, November 10, 2018, 17:12 (2274 days ago) @ CruelLEGACEY

If you are telling me my commitment to figuring out a game’s challenges myself is what’s inhibiting my enjoyment of said game, I would simply say the game is broken by its design. Your suggestion is quite frankly insane to me and against the basic fun of discovery that games even provide.


I’m saying there are many different kinds or layers of discovery. You’re focusing on just 1 specific avenue.


To explain further: my first trip to paris wasn’t ruined by the fact that the city had been “spoiled” for me by movies, books, and television. In fact, I went out of my way to learn as much as I could about the different destinations, galleries, landmarks and locations ahead of time, so that I could make the most out of my time there. If I’d gone “blind”, I’d have missed most of my favourite parts.


And that's totally a valid experience. But I do sympathize with Cody.

Have you ever been to an Escape Room? Have you ever done the same room twice? I know I wouldn't; the point is the process of discovery. Once you know how to do it, there's no reason to do it again unless it changes significantly.

Now, while Destiny does provide some level of change up (which is why it is totally replayable), the elements of a Raid that are synonymous with an Escape Room are not really changed. If Cody's main draw to these activities are those elements, then Destiny does cater to that demographic poorly.

Honestly, I'd wait until we're a month or even two months into the expansion to release the raid. Let people grind for a good while to get ready and let there be a race to solve the Raid, not a race to see who can put more of their life on hold in the week after release.


I’m totally onboard with your point there, just as I fully sympathize with Cody’s frustration. To run with your example though, what I’m basically saying is “Forsaken is a horrible Escape Room, so don’t even try to engage with it as one”. It just isn’t that kind of thing, IMO.

But that's the appeal of a traditional raid. That makes Destiny's raids non-traditional, but that's Cody's complaint. Truthfully, they don't have to do much to fix it and it actually would increase engagement IMO. But they're using powerful FOMO and I honestly think its going to heavily impact society negatively in the future.


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