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Destiny in 2019 (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, March 27, 2019, 09:21 (1855 days ago) @ Oholiab

I'm not a game designer, but I'm sure some of the reasoning behind the use of a specific activity to accomplish progression is to funnel a larger portion of the player base into said activity. With so much to do on Destiny, is there a risk of not having critical mass in some activities?

Yes.

Because we are talking about investment systems here, people would flock exclusively to the activities that progressed them the fastest and ignore everything else. The milestone system was definitely to spread players around.

Nothing but a total redesign or removal of the investment system is going to get me to come back.


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