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More bugs that affect the artists (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, December 08, 2019, 09:41 (1609 days ago) @ Morpheus

This version of Reach has a pretty significant bug with the post processing pipeline, in that the effect size does not scale with resolution. According to digital foundry, if say the depth of field blur is supposed to be 10 pixels at the original ~720p resolution of the original, it is STILL 10 pixels if you run the game at a higher resolution, not scaling properly. So any post processing like depth of field, ssao, grain, or bloom is completely messed up at nigher resolutions, disappearing or being severely lessened. The light bloom in particular is a giant difference.

There were comparisons of the audio, and I was shocked that it was so atrocious and sounded NOTHING like the original.

Again. These things are really careless and shit on the great work Bungie's artists have done.


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