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More bugs that affect the artists (Gaming)

by CruelLEGACEY @, Toronto, Monday, December 09, 2019, 14:18 (1755 days ago) @ cheapLEY

As my TLoU example illustrates, sometimes an improvement on paper actually harms the overall look.


And this is the one I am most curious about, because I never played the PS3 version. For me the remaster was 'normal'. I should try it on PS3.


It's sort of a funny example to choose while defending the MCC Reach port, because the ambient occlusion bug is sort of the same thing he's talking about, being able to see where geometry meets in a particular way.

I think the MCC version would undeniably look better with the original ambient occlusion, but I also think it looks completely fine as is. It does make it look noticeably like an old game running at higher resolutions than it was ever intended, though, but that was always going to be the case.

Not exactly. The ghosting or double-vision issues I was talking about with Reach just look like a flat-out mistake or problem to me. You can freeze-frame Reach footage and literally see 2 images of a spartan as its moving overlayed on top of each other.

TLoU is more a case of art assets being polished to the level that was appropriate for the screen resolution that was available. Increasing the rendering resolution brings geometry outlines into sharper focus, but it makes the lower-resolution texture graphics more apparent. It’s kinda like me looking at a painting of a tree from 50 feet away without my glasses on. If the painting is detailed enough, it might look utterly real to me. But as soon as I put my glasses on, I can see that it’s just flat. That’s TLoU remastered in my eyes. Better image quality just made it more obvious when certain things looked fake.

Sticking with the same analogy, the original Reach felt like looking at the painting while being blasted drunk, while MCC Reach is like looking at it while sober, lol.


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