Forgot to mention: (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, January 23, 2022, 09:11 (198 days ago) @ cheapLEY

I legitimately hate how the open world works. It feels like GTA 3. You can’t actually explore until you reach the point where the game opens up the next section. There are invisible barriers separating sections. The really dumb thing is they don’t even go away after you have everything unlocked—you either have to be in a flying vehicle (which deactivates the barriers), or cross at the preset bridges.

It’s legitimately the worst way to design and open world. The best open worlds are ones where you can freely explore and end up in areas you are definitely not upgraded enough for.

Yes. See: Breath of the Wild.

Open world is pretty hard to get right, and you can't just transpose an action FPS game onto it without though and modification.

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