Fascinating read from Marty (Off-Topic)

by Avateur @, Monday, August 04, 2014, 18:10 (3554 days ago) @ Cody Miller

http://www.gamesindustry.biz/articles/2014-08-04-work-for-hire-hits-the-wrong-notes


So it's going to get harder?

Why not Unionize? Unions can ensure a good working environment, as well as offer some form of creative protection. For instance, the DGA guarantees at least 8 weeks for a directors cut without studio interference. Other unions allow creative professionals to get points as standard so they benefit more.

Would the entire game studio have to do it? Would it just be for a particular group such as composers, or programmers, etc.? I guess I need more elaboration from you to understand what you're implying they should do, or who should do what, and if it'd have a good chance of success.


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