Criticisms of the Crucible (Destiny)

by Monochron, Friday, November 21, 2014, 20:52 (3892 days ago) @ Cody Miller

[*]Time-to-kill is WAY to low... And especially after spawning, getting spawn killed in under 2 seconds is far worse.


You need to lean heavily on your radar to avoid such situations. You need to know where the enemy is, and delay engagement until you are on equal footing or you have the advantage. See tons of enemies on your radar in said room? Don't enter with out preparing!

This brings up another issue I forgot to put in the post:
The radar's lack of precision makes it odd and easily misread. If I approach a room with one Guardian in it, the radar shows me a red slice ahead of me. If I approach a room with an entire team of Guardians in it, the radar shows me a red slice ahead of me. In part because the range for the semicircle of red is huge while the range for the slice of red is short.
Many times I have relied on the radar and assumed that I could take what was around the corner, only to stumble into 3 Guardians and possibly a super. Then, because of the fast time-to-kill, I am very quickly gone.

Still, what you say is good advice. Playing a bit more timid than I normal would and using the radar for the info it does give is a good strategy.

I find controlling the heavy ammo has a larger effect on the game than does super management. Good times to use your super are when enemies have heavy ammo. Yes, by doing well you get your super more often, but I feel that doesn't have as much of an effect on the game as you seem to. It's a small advantage, but if you can get it, you deserve to have it.

I'm not sure of the exact numbers here, but I get the impression that if the opposing team does well enough, they can have three supers per match. That is 9 kills for Golden Guns, etc. That feels really unbalanced to me. You are right that Heavy Ammo plays a huge role, but a whole team isn't going to get the heavy ammo, only a select few. They will get "guaranteed kills" from Heavy, assuming other BS doesn't stop them, but this doesn't compare to the kills from well executed supers.

That is the idea. Grabbing heavy ammo should make you vulnerable.

Fair enough. Other games seem to get by just fine without this, and I prefer them.
I'm not sure if Special ammo should make you face it though. It's just annoying to be a couple degrees the wrong direction.


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