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Maybe this is why Bungie hates story-telling now? (Destiny)

by Malagate @, Sea of Tranquility, Friday, February 06, 2015, 12:45 (3577 days ago) @ Kahzgul

I think you're completely right about the story being incomplete, and it makes me really sad. Episodic story telling only works if there's a mini-arc in each episode. The Dark Below has one, but the main game has nothing. The Vault of Glass is completely stand-alone (except for being mentioned only by name during the Archive mission) and doesn't connect to the story at all. The warsats have no climax or ending to their story. The stranger is utter nonsense. Uh.. what else is there? Where the vex are coming from after the Black Garden is a red herring since we already knew they time traveled. And so on.

The end result is that the game is wholly unsatisfying on a narrative level. Right now, the only Legends I've heard are the myths that the game has a plot at all. I heard the tales, but I've never seen it.

I think there's a lot of work they're going to have to do to hammer out better ways to deliver story in the future; regardless of the scale of the story they're telling (whether it's about a beef between factions in the Tower, or that for some reason the Cabal and the Fallen have decided to join forces). I think more cutscenes, even just brief dialogue and environment shots, would go a long way.

And I'm realizing there's more in common with the Raids than I had thought. Aren't Crota and the Vex after the same sort of thing? A dimensional advantage? I think we're still dealing with a 50/50 meat-to-bones balance in terms of the storytelling we're actually getting via the chosen method of presentation. But the thought that they would be in competition with each other in that way is really compelling.

~m

PS - There needs to be some real dialogue between Rasputin and somebody, that we are privy to. Maybe an expansion or a faction that crops up around him.


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