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Maybe this is why Bungie hates story-telling now? (Destiny)

by roland ⌂ @, Friday, February 06, 2015, 13:42 (3580 days ago) @ Cody Miller

The more I think about it, the more I'm not sure that it's true. I think it's just that Bungie's form or preferred way of telling a story just doesn't work well in a visual medium. Marathon was terminals. Myth was with narrated text scrolls. These games are generally praised for their story.

And look at Destiny. What aspect of the story was praised? The grimoire cards.

Text.

The deficiencies of video games with regards to visual narrative helped Bungie in the early days I think, but now it doesn't do them any favors when those limitations are gone.

You're right. And they apparently don't like audio diaries either, which worked great in Bioshock imo. Personally, I'm fine with text as long as it's in the game somewhere and not on an external website.


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