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You assume... (Destiny)

by Mid7night ⌂ @, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Saturday, June 20, 2015, 14:43 (3683 days ago) @ Korny

This could NOT be farther from my intent - and it makes ME sad that you assume that attitude of me.

I know my post was short and vague, but that's because I was tired and frustrated.


You should wait to post until you have a clear mind, then. You can't make a post that is generally vague, and then act surprised when people interpret it a certain way.


3 HOURS. 1.5 in - CANARY. 1 hour later - WEASEL. Luckily both times I was able to spam and rejoin, but that required Zero and Cougron to DIE. WE HAD MADE PROGRESS! The ONLY way to get our team back together was to just GIVE UP all that work?!? How is this an acceptable design?!?


Remember, Bungie said that they're spreading the rejoin function to more aspects of Destiny. This will solve a lot of issues.

This was not the case last night. If they haven't rolled it out. I wait with bated breath. If they have, it didn't work.

I don't want to get an A for spelling my name right, but I would like to feel like my time and investment is respected.


I have a family - a wife and a 2-yr-old - it is VERY rare that I have more than 2 hours to play in a stretch. And even when I do, there's no guarantee that the game won't decide just "forget" my connection and kick me into oblivion.


I have a family too, three girls even (heh), and a frustrating schedule, so I'm tired from the get-go when I start playing Destiny. So if I know I can't sit through a three-hour ordeal, I just won't do it. It's frustrating, but real life has to come first.


I don't want Skolas handed to me on a baby-spoon, I just want my time to not be WASTED. I have ZIP to show for 3 hours of gameplay last night, and that's not ok with me. That shouldn't be ok with anyone.


Remember back when we'd play games for fun, rather than "to have something to show for it"? Good times. Have you heard of Outlast? If you play it on Insanity difficulty, any death, at any point in the game will start you over from the beginning.

Ever heard of Survival games, or Roguelikes? Those are games where there is no success. Nothing to "show for" at the end. Everything of value lies between the start, and your character's death. You could spend hours upon hours playing them, only to die from a simple oversight, and you'll lose everything. Sounds like a waste of time, right? Why would people play these games?

Because the fun and challenge are the reward. If you're not having fun because you didn't earn the reward, then you are missing out on a lot of what you've done or accomplished, even if it's something as simple as better communication (Cyber, Destroyo and I were having some trouble communicating on Skolas, so we just named our main Rendezvous point "Henry"... And that somehow helped). A tangible reward isn't necessary for a rewarding experience.

Speaking of Survival games, though, this is one I'm super stoked for...

Talking to me about games and genres of games I don't play doesn't help connect me at all. Regardless, Destiny is not like those games anyway because it DOES have rewards. It has the cursed "player investment system". The point of it IS to get the rewards. "Just play like they're not there"....ok, no. That's like training for a race, investing time and energy to prepare, and then jogging around looking at the grandstands on race day.

I could enjoy the fight, without the rewards, IF I could feel like I could pause and come back. But with PoE, you can't. There's no "breather" option. It's less painful on the earlier rounds, but it's ridiculously punishing on Skolas. When you get to Skolas, Destiny has you by the balls. You have two choices; Win and be rewarded, or leave (sometimes involuntarily) and lose ALL PROGRESS. And now that I think of it, the rewards aren't even that spectacular given the time investment, so I'll be happy to run 32/34. See y'all Tuesday.


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