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No. (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Saturday, June 20, 2015, 20:45 (3683 days ago) @ Korny
edited by Ragashingo, Saturday, June 20, 2015, 20:50

We needs 'em. You know where. You know why. I'm going to bed.... X(


The only way you could avoid exploiting checkpoints is by giving tiered checkpoints (i.e. you can only rejoin at a certain point, or with certain players). That sounds like a lot of work to get right.

But that's the thing, though. People whine that the end game is too PvP focused, or that the PvE end game is too easy... But they still want it easier?

Nah. I don't want it any easier. I want the same difficulty that takes the same amount of time, but I want the game to allow me to break up that time into sections so I can actually fit this activity into my schedule.


I think it's fine as it is. Would checkpoints save me a lot of time and frustration? Of course! But then I'm not being challenged. It's a perpetual safety net that lets me say "ah well, I'll just whip up a more pro team and finish later".
You want to tackle the toughest PvE challenge? Pick a good group (or in my case today, get woken up, told who I'm playing with, and jump into the middle of the fight... while my thumb's not exactly in prime gaming condition), pick a time when you've got hours to spare, and prepare for a tough challenge (that has seen serious nerfing).

The challenge would be the same, it would just available in manageable chunks. Or to put it another way, the challenge from a game should be in-game. The challenge should not be figuring how to fit the game into my life.


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