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"Unintended Consequences" (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, June 22, 2015, 04:07 (3682 days ago) @ Mid7night

This is like the mantra/bane of every modern, online-supported game out there. It certainly has become of the meta-games of Destiny, at least.

No one is saying it's an easy fix, but to not address it at all feels rather disrespectful.

I don't know if this has been suggested already - there've been a lot of long posts that I haven't read entirely - but what if the check points were summed; only allowing you to join the later rounds if you had already cleared the previous ones? This data is already tracked, and something like it is implemented in every Exotic bounty quest-line; you have to progress through the steps, and you can come back to it at any time. The only difference for PoE would be that you could come back any time before the next weekly reset. If you have a Round-3 checkpoint, you can join any fireteam at Round-3 or earlier, but you can't bring just anyone with you unless they too have at least a Round-3 checkpoint. This way you can still keep all the rewards in Scrooge McDuck's Vault at the end, and you won't have people passing around checkpoints like they do with the raids.

I have no idea why this isn't the solution. It's so simple, and is better than the current system with no drawbacks over the current system. I would amend that in that if you finish the PoE, your checkpoints should be erased.


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