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Checkpoints (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Sunday, June 21, 2015, 23:12 (3682 days ago) @ Claude Errera

Seriously? You're arguing that checkpoints that would allow you to come back into the game when a network error booted you is somehow removing the CHALLENGE from the game? As in, Bungie PLANNED for random disconnects to increase the difficulty?

And once such checkpoints are created by disconnections, we'll also expect Bungie to police actual disconnections from "oops, I tripped over the ethernet cable" disconnections?

I think Destiny is doing about as well with its netcode as any modern game can or does. It is playable under conditions that cause other current and older games to stutter, fold, and die. I'm not sure it's a good idea to start changing design elements of encounters to compensate for losses due to connections issues.

FWIW, this has happened to me also. I just don't think checkpoints are an easy fix, and I think they'll have unintended consequences.


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