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You assume... (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, June 21, 2015, 17:41 (3682 days ago) @ Korny

It should be tough, it should be frustrating, and it should take a long time to get through. Checkpoints negate that, because they turn a great challenge into bite sized baby steps that you can do throughout the week.

You have clearly missed the point of what made arcade games so good. Most arcade games take less than 45 minutes to beat. Most are around 35. Why is that? Because when you can't save, and have to start over from the beginning, asking the player to play at a high level, perfectly, without mistakes for more than a half hour is unreasonable. This is why nearly all games that don;t save your progress are short.

There is a sweet spot to challenges. At some point it becomes endurance and not really a challenge in the fun sense. There is nothing inherently more challenging with having to do Skolas in one go. You already get infinite continues. A Checkpoint changes none of that.


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