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"Unintended Consequences" (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Tuesday, June 23, 2015, 05:21 (3681 days ago) @ Ragashingo

Even if the above scenario is not possible, there's a chance some other procedure might yield the same results.

So the question becomes, is the chance of that worth it for the benefit to the people who would be willing and able to resume the same activity with the same exact fireteam within a one week period-- a requirement the raids do not have because all players in a raid get the checkpoint, which can be freely shared with all comers?


I'm all for players actually playing the game, but on this issue I'm thinking maybe it's ok to let a few players slip through the checkpoint crack and get their easy rewards in exchange for frustrated players like me and the others in this thread actually being able to fit the encounter into our schedules.

Perhaps they will, too, at some point. If they don't it may be because they have superior information-- either about the technical feasibility of doing so, or because they have information that contradicts the idea that the players who would exploit the system are "few" and that those who have lost time to disconnections are many.

We've already seen Bungie say that a large percentage of Destiny players didn't do Raids; I don't know if PoE has expanded the reach of end-game content. I think that was surely the intent. If it hasn't, then, the question is whether or not it's a good idea to bring new players to endgame content at the cost of opening up a potential vector for an exploit if a high enough percentage of the new players are only going to be there because of the exploit (thinking of the IB rep bug here) and if the total portion of players doing PoE anyway is not high enough that the percentage experiencing disconnection issues related to that content is also relatively small.

I just don't know. Have to wait and see.


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