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You assume... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Sunday, June 21, 2015, 13:02 (3682 days ago) @ Claude Errera

Seriously? You're arguing that checkpoints that would allow you to come back into the game when a network error booted you is somehow removing the CHALLENGE from the game? As in, Bungie PLANNED for random disconnects to increase the difficulty?

I totally get the argument that the game shouldn't hold our hands, and I totally get that your first response came from a position where you thought he was complaining about that. But after he explained that network bugs booted him (not once, but TWICE), you STILL suggest that he's thinking about it wrong if he thinks his time is being wasted?

You're trolling, Korny. And not even about a good subject. :(

Disconnects are bad, and that's not what I was talking about. I had said that Bungie already said that they were extending the reconnect feature from Trials to other areas of Destiny, and that would solve his biggest complaint. Bugs like that do waste your time, but even without them, the Skolas fight is a long commitment. Both because of difficulty, and how long it takes to reach him, and that's what I think is part of the "ultimate PvE challenge". It should be tough, it should be frustrating, and it should take a long time to get through. Checkpoints negate that, because they turn a great challenge into bite sized baby steps that you can do throughout the week.

And maybe that's not a bad thing, per se, but I like my challenges actually challenging. The point was raised that the game should be the tough part, not the schedule, and I can understand that, and I pointed out two ways that Bungie could compromise on checkpoints to retain the inability to easily exploit the encounter.


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