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Prison of Elders 2.0 (Destiny)

by MacAddictXIV @, Seattle WA, Monday, July 20, 2015, 15:33 (3494 days ago) @ CruelLEGACEY

First of all, thanks for your feedback!

A couple of things:

I was never a fan of the escorting missions though...


Generally speaking, neither am I. But they worked really well in Mass Effect for a few reasons.

First of all, the thing you are escorting can't die, so that's a big frustration out of the way. And the drone in ME would actually attack enemies if it was fully powered (your entire team was standing around it). This is another cool feature, IMO.

Also, the way you complete the escort is somewhat flexible. If your entire team crowds around the ghost, it will be riskier (you're all somewhat exposed) but the ghost will move faster. Alternatively, you could have 1 or 2 guardians handle the escort duties while the rest of the fireteam provides cover from a safe spot.


However I think that biggest thing we seem to forget is that we aren't normal Destiny Players. I know you have thought of easier ways to play this. But still, there are a lot of things that I feel like the general public might just ignore or not be able to complete.


What elements concerned you in particular?

Thanks!

Hmmmm, after re-reading it a second time I realize that I thought the bonus objectives that are somewhat invisible were required to get to Skolas.

Now my only concern (not complaint) is that you would need a diagram and explanation that you just gave to understand PoE 2.0

Which for some of us is fine. But for "normal" people, there would have to be some in-game help of some sort. The current PoE is complex, but its only complexity and effects from the complexity only affects the current round. And it could cause some grievances when people realize that it was required to do so and so before they had gotten to where they are at.


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