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Prison of Elders 2.0 (Destiny)

by Vortech @, A Fourth Wheel, Monday, July 20, 2015, 19:44 (3494 days ago) @ CruelLEGACEY

I like the idea of the group being able to decide exactly which bosses they fight on a case by case basis. I could see this being a bit problematic in matchmake groups, though.

I'm good with that too, I just want to make sure that there is something that keeps people from deciding exactly to fight the exact same set of bosses every time (shades of not preventing templar teleports and running past most of a strike). Perhaps if each boss dropped a different kind of currency that you need to level items P)


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