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Prison of Elders 2.0 (Destiny)

by Vortech @, A Fourth Wheel, Monday, July 20, 2015, 19:17 (3494 days ago) @ CruelLEGACEY

One problem I foresee is people picking the "right", "easy", or "Best" path and never doing anything else. Your idea of loot chests in the paths might be the key to that. If the chests moved the way they do in the abyss, that would possibly limit how many people think there is a "right" path, but I'm still worried about it.

It's a problem to take away the matchmake level 28. As someone who's leveling up a character from scratch on Xbox it's a very welcome part of the game and a useful break from strike playlist.

I'm all about it becoming more designed by lore. I'm sure you're tired of me talking about how stupid having a vex gate in a prison is every time we go to the vex room. Open ceilings into space are also pretty questionable.

This seems like a lot of change. it might make more sense to have a different activity that follows this model.

WOO! Checkpoints!

I don't like escort missions, and I never will. I can't forgive them for the death of my boy.

Ghost scanning terminal sounds suspiciously like talky key missions from vanilla destiny. I like the idea of special and optional objectives, but not defending the ghost while he scans.


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