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Prison of Elders 2.0 (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Monday, July 20, 2015, 19:55 (3494 days ago) @ Vortech

I like the idea of the group being able to decide exactly which bosses they fight on a case by case basis. I could see this being a bit problematic in matchmake groups, though.


I'm good with that too, I just want to make sure that there is something that keeps people from deciding exactly to fight the exact same set of bosses every time (shades of not preventing templar teleports and running past most of a strike). Perhaps if each boss dropped a different kind of currency that you need to level items P)

Then people would whine and complain about gating, artificially increasing the amount of time required to level gear. I agree, I like your idea of giving an incentive to fight other bosses. Maybe this could be done by randomly picking which of the next bosses have a chest drop & indicating it somewhere over the exit doors which it will be? That way they could choose if they want an easier boss on the way to the end or an additional loot drop.

Can we have a jump puzzle for one of the 'bosses' please? Maybe some gorgons too? ;) (I'm serious here, I love those bits of the VoG & how they change things up).


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