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I'm torn on this (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Friday, August 21, 2015, 16:57 (3381 days ago) @ Claude Errera

That's why I proposed making all primary legendaries/exotics have elemental damage as a counterpoint.


This negatively impacts special and heavy weapon choice / management.


It changes it, but I wouldn't say it is necessarily for the worst.


I specifically think it destroys the fusion rifle metagame in PvE. An elemental Scout rifle is just straight up better.


There is no Fusion rifle meta-game. Fusion rifles are inferior to Shotguns and sniper-rifles.

They need to be re-worked or dropped. and that's a different discussion entirely.


Not really. Fusion Rifles are still the best Wizard killers (other than rockets of course)… except for Solar Primaries.


Sometimes I wonder if the fact that I play most of the time on a 360 doesn't actually change my playstyle. Since changing weapons is pretty much impossible in the heat of battle on that platform, I have to choose the best ALL-AROUND weapon for a given class before the fight starts; I don't have the luxury of, say, hitting a Wizard with a fusion rifle and then swapping to a shotgun for up-close damage. I have to pick the weapon that will do the most damage to the most different groups - and fusion rifles are pretty much NEVER the right choice.

I wonder if that'll change when I switch permanently to a next-gen console - or if a year of gameplay has hardcoded my choices for me.

That's not a 360 thing. Even on Next-gen it can take 5-10 seconds for me to swap out a secondary, and even then I lose ammo doing so. I just usually pick a secondary at the start of a mission and stick with it- the only exception being when I can make use of Black hammer against a fallen/cabal tank.


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