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Modifiers tangent . . . (Destiny)

by cheapLEY @, Friday, August 21, 2015, 18:33 (3381 days ago) @ Claude Errera

A couple of weeks ago, both Brawler and Lightswitch were on - and I thought it was fantastic. I was suddenly faced with a choice I am rarely faced with: should I do what I normally do when Lightswitch is on, and hang back and play the long game, or should I take advantage of the super-fun Brawler modifier and run in there for some close quarters combat, hoping I can either kill with one punch or at least stun so I can dance away from danger?

I've always thought Modifiers should be consolidated. Brawler and Lightswitch should be the same modifier. Same with Airborne and Grounded. Catapult should also be like Halo's Catch skull. Small Arms and Specialists should also work for the enemy weapons (although they would have to go through and make it clear which enemy weapons would qualify as a "primary" and which as a "special", but for the most part those seem pretty obvious). I love when those double modifiers happen. It adds a great risk vs. reward dynamic, just like you mentioned.


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