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Why not both? (Destiny)

by BeardFade ⌂, Portland, OR, Monday, August 24, 2015, 01:34 (3477 days ago) @ Kahzgul
edited by BeardFade, Monday, August 24, 2015, 02:07

I understand your point, but I don't think it solves the problem enough. Almost always, the team with more members starts getting more kills, charging their supers faster, which leads to more kills and orbs which charges their supers, etc. Even if you make the outnumbered team more damage resistant, supers are so purposefully OP that you would not survive it. You need supers up to have a chance at countering supers.

So here's my compromise, taking yours and my ideas into account:

1) Spawning into a game in progress will give you super energy equivalent to if you had been in the game from the beginning.

2) For the duration that a team is outnumbered, each member of the team will be 1/6th more damage resistant for each member down. So, if a match is currently 4 v 6, each member of the 4 person team requires 1/3rd more damage to kill. This encourages the team with more people to use their advantage by working together, while giving the outnumbered team members a better chance of winning 1 on 1 encounters. At most, a 1 v 6 match means that the 1 person gets 200% health.


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