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Yes, you are hurting your team. (Destiny)

by slycrel ⌂, Monday, August 24, 2015, 17:42 (3476 days ago) @ BeardFade

I think you're missing my point.

The team itself can always be "more efficient", whether you're talking about supers or some other stat. I think that people leaving sucks, and can definitely be a disadvantage. However trying to add to gameplay mechanics to fix an imbalance (that may or may not be there) ultimately isn't a proper use of time and energy for bungie.

Besides, they are already sort of addressing this with shorter matches for teams that are completely dominating the other.

There's really no "fair" way to buff a team above another when the problem is simply the human element causing "unfairness". whether that is people leaving, people dancing, or people just plain sucking, that's a human problem, not a gameplay problem.

I agree that it is an anti-fun problem. But I don't see any particular way to solve that, let alone an ideal way. Because the problem isn't with game mechanics, it's with people.

After thinking about it some, I think the only way I can come up with to remove an imbalance like that is to limit spawns to a round-robin, so that alive players on the more populated team never exceeds the alive players on the opposing smaller team. So active players are always equal. But that is really just affirmative action type "fairness", taking away from one group in the hopes that "fun" will be more evened out for the other. It's still not solving the inherent problem -- the teams are unbalanced because there aren't enough players.

I expect Bungie has been down this (and other) paths, and ultimately doing nothing, allows the team with people not leaving to have a good time, and an unfair advantage -- there's not much they can do anyway to add fun in this situation to one side without taking away fun from the other.


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