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A thought to improve dropping into match in progress. (Destiny)

by red robber @, Crawfish Country, Monday, August 24, 2015, 23:02 (3476 days ago) @ BeardFade

Last night I was dropped into a number of games in progress. We've all been there, and it mostly sucks (because you're almost always on the losing team). But I can think of one way to at least give you a fighting chance to catch up.

I think an algorithm should be in place to fill your super meter up on spawn. You're immediately behind everyone else in terms of charging your super and often get supered several times to start the match without a chance to counter. I think there are 2 options regarding how full your meter should be:

1) Your meter should be as full as it would be had you started the game from the beginning. If you get in the match past a point where your super would have been full, then you should have a full meter. Or,

2) Your meter should be filled to the room average. If the average meter is filled to 80%, you spawn in with an 80% full meter, allowing you to be full rather soon and competitive right away.

What do you think of this idea?

I think we had a discussion similar to this a while back, but we focused more on adjusting the scoring rather than the players abilities. I think this is the better option to even the results of a game. Scoring becomes a ratio of members on each team. This way, all in all, single player versus player battles remain equal. This still may not work, because now the team that has fewer targets can score more points and has more targets to kill. This doesn't really address your point about supers though.

I'd recommend that a disconnected player be replaced by a bot. The bot keeps all your stats/abilities and when the next guy spawns in, he replaces the bot with the super/grenade/melee at the same %.


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