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REACH, ODST, and Destiny

by Xenos @, Shores of Time, Wednesday, June 12, 2013, 13:09 (4181 days ago) @ Cody Miller

*The (small) open world-ness of ODST and the constant existence of enemies in that play space


This is actually something I look forward to Destiny improving. In ODST, you had all these buildings, but you couldn't go inside many, and the ones you could go inside limited you to the first few floors. The entire city, everything you saw, should have been explorable. A bit much for a game the size of ODST, but for Destiny? I'd like to see that.

This is something I definitely hope for. I am sick of supposedly open world games that you can't go inside even a decent percentage of the buildings. I know the limitations of hardware, so I'm hoping with the next gen it is possible, and that developers take advantage of it.


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