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REACH, ODST, and Destiny

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, June 13, 2013, 09:08 (3967 days ago) @ electricpirate

*The (small) open world-ness of ODST and the constant existence of enemies in that play space


This is actually something I look forward to Destiny improving. In ODST, you had all these buildings, but you couldn't go inside many, and the ones you could go inside limited you to the first few floors. The entire city, everything you saw, should have been explorable. A bit much for a game the size of ODST, but for Destiny? I'd like to see that.


That's one of those "Be careful what you wish for" scenarios. What do you get out of a bunch of empty space?

Uh, you put enemies or NPCs there. Don't make it empty.


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