REACH, ODST, and Destiny

by electricpirate @, Wednesday, June 12, 2013, 19:37 (4181 days ago) @ Cody Miller

*The (small) open world-ness of ODST and the constant existence of enemies in that play space


This is actually something I look forward to Destiny improving. In ODST, you had all these buildings, but you couldn't go inside many, and the ones you could go inside limited you to the first few floors. The entire city, everything you saw, should have been explorable. A bit much for a game the size of ODST, but for Destiny? I'd like to see that.

That's one of those "Be careful what you wish for" scenarios. What do you get out of a bunch of empty space? If you have all this space, how do you fill it? As a player, you then get the compulsion to "Check everywhere for possible loot/ammo/cash" even though you have this maze of space.

IMO, I'd rather resources be spent on denser content, and I'll accept a mess of locked doors to get that.


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